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48-75 - SPACE MARINES PRIMARIS INTERCESSORS
A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of...
51-17 Tyranids Hormagaunts
Hormagaunts are swarming shock troops, seeded onto prey worlds in their billions. As simple hunter-slayer organisms, spawned Hormagaunts can be left to rampage across battlefields and populations, wearing down defence...
60-12 - WARHAMMER 40,000: PAINTS + TOOLS SET
Assemble, prepare, and paint your miniatures A variety of colours for your first models Pick up the core of your Warhammer hobby toolbox Building and painting Citadel miniatures is a...
48-77 - S/MARINES PRIMARIS REDEMPTOR DREADNOUGHT
Redemptor Dreadnoughts are giant war machines that crush bone and splinter skulls as they bludgeon through enemy ranks. Taller, broader and more cunningly wrought than the Dreadnoughts of traditional design,...
48-44 - SPACE MARINES BLADEGUARD VETERANS
Bladeguard Veterans are inexorable warriors, advancing relentlessly with blades held high – the very image of noble knights of myth. Members of their Chapter’s elite 1st Company Veterans, each of...
64-36 Battlefield Trophies
“Only in Death Does Duty End” The claiming of war trophies by victorious forces has been commonplace for millennia. While in centuries past, these souvenirs may have taken the form...
64-29 - CITADEL SKULLS
You may have noticed a common theme amongst models and scenery pieces from the Warhammer 40,000 and Warhammer Age of Sigmar ranges – skulls. They’re everywhere, decorating the walls of...
50-16 - ORKS: RUNTHERD AND GRETCHIN
Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts...
43-10 - WORLD EATERS: KHORNE BERSERKERS
Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors drives them into a...
51-18 - TYRANIDS: WARRIORS
Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the...
51-08 - TYRANIDS: HIVE TYRANT
Hive Tyrants enact the Hive Mind's will on the battlefield, as the massive commanders of the Tyranid swarm. Powerful warrior organisms in their own right, each Hive Tyrant is also...
40-05 - WARHAMMER 40000: ULTIMATE STARTER SET
In the grim darkness of the far future, there is only war.Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict,...
48-69 - SPACE MARINES: PRIMARIS AGGRESSORS
Clad in heavy Gravis armour, Aggressor Squads advance on the foe as walking fortresses of ceramite. More mobile than some other Space Marines, they’re better able to negotiate rough ground,...
60-13 - TYRANIDS: TERMAGANTS AND RIPPER SWARM + PAINTS
Termagants are scuttling predators that attack in huge swarms, spitting living ammunition from their symbiotic weapons. Ripper Swarms squirm alongside them as living carpets of teeth and flesh, devouring whatever...
54-20 - IMPERIAL KNIGHTS: KNIGHT ARMIGERS
Small and agile compared to their lumbering kin, Armiger-class Knights are still war machines of incredible power. Piloted by young squires or lowborn pilots, Armigers act as mobile support and...
49-28 - NECRONS LOKHUSTS HEAVY DESTROYER
The Destroyer Cults think nothing of sacrificing their physical forms to optimise themselves for slaughter. Lokhust Heavy Destroyers skim to battle upon repulsor-sled bodies, their upper limbs bound into gauss...

